Game mechanics are like literary grammar: Analysis of the battle structure and ironic logic of Ice-type Coletta

Sometimes, everything in the world can be divided into two categories: one is a character who passively accepts the arrangement of fate, and the other is a character who actively creates trouble and then solves the problem elegantly. Coletta in “Mingchao” obviously belongs to the latter. With a pistol as wings and cold air as bones, she slowly becomes a “condensed irony” of the battle order in the game universe.

If the combination of words in literature is a scene of grammatical logic, then the combination of skills and mechanisms in the game can be roughly equivalent to how a person survives by joking in a noisy banquet. Coletta is not the kind of cold-blooded character who outputs silently without saying a word. She is more like a dangerous and elegant person who can freeze other people’s heads into ice sculptures by drinking a sip of red wine.

Let’s talk about the basic settings of this character first. Five-star level, condensation attribute, pistol weapon, these sound like the standard configuration of aristocrats. If it weren’t for the cold fighting posture, it would be easy to mistake her for a cold-faced beauty at a ball. The core of her attack logic is the “spiritual essence” mechanism. Through combos, she accumulates fighting spirit. Once she explodes, she is like the person who has been silent but suddenly speaks wittily at a party, catching people off guard.

Her skill priority is simply the chapter order of a satirical novel: the core is of course the resonance skill and resonance liberation. The two are almost inseparable, just like the exaggeration and paradox in satire literature, one inside and one outside, reinforcing each other. Then there is the resonance circuit, which is a bit like a supporting role used to set off the protagonist’s IQ. Although it cannot be ignored, it is always difficult to steal the limelight. As for ordinary attacks and variation skills, they are more like short sentences used by the author to transition the plot-useful, but don’t take it too seriously.

When it comes to weapon selection, Keleta has an almost obsessive obsession with “critical hits”. Her favorite weapon is called “Death and Dance”. This name is also literary, quite like the title of a British drama. The attack power is 500, and the critical damage is as high as 72%. Add a little bonus effect after casting, and she almost becomes an assassin dancing in the ice. Don’t get me wrong, this dance is not a court dance in social circles, but a kind of ironic solo dance of death.

The weapon “Smoke of Stopping” is like a cigar smoked by an old-school gentleman. It looks gentle on the surface, but it hides the fierceness of increasing attack. Although it is not as gorgeous as “Death and Dance”, it is more suitable for balanced battles, which reminds people of those seemingly harmless but actually calculating characters in novels.

Other alternative weapons, such as “Thunder”, “Sleepless Fire”, “Paradox Jet”, etc., are more like supplements in literary magazines – each has its own style, occasionally amazing, but it is difficult to become the real protagonist. For example, the name “Paradox Jet” sounds a bit postmodern, and it is indeed logically jumping when playing: when casting a spell, a wave of energy is given first, and then pretending that it never happened, it will give you another layer of attack, which is calm in irony.

As for the configuration of the sound skeleton, this is the part that is most likely to make people lose their minds. You can understand it as Coletta’s “inner rhetorical structure”. The best choice is “The Heart of Sharp Resoluteness”, which has a temperament of condensing classical logic into one just by hearing the name. The two-piece set increases skill damage, and the five-piece set further stacks condensation and resonance output, which is simply a writing method of freezing sentences and then hammering them one by one.

“Night White Frost” is suitable for players who like to write long sentences with ordinary attacks. It allows you to accumulate emotions in the dullness and finally come to a climax. This style is no less than the last sentence of some long novels that suddenly makes people startled in the slow progress.

In terms of the main voice skeleton, “Heterogeneous Armament” and “Glorious Army” both have their own “narrative strategy”. The former is like a key to open the ending with black humor-when you release a skill, it not only freezes the enemy, but also resets the skill cooldown, just like using the same joke to make two people laugh twice. “Glorious Army” is more like a continuous metaphor. The attacks in the first two sections advance layer by layer, and finally in the third section, the condensation damage and skill gain are piled to the top. The effect and structure are equally important, which is the narrative rhythm that Keleta is best at.

The configuration of the entries in Sheng Hai is also quite interesting. The main entry selections such as “Critical Hit” and “Critical Hit Damage” belong to the key sentences in capital letters; the “Condensation Bonus”, “Skill Bonus” and “Attack Power” in the secondary entries are like the parallelism and metaphors between paragraphs, and the structure supports the whole article. If you add “Resonance Efficiency Exceeds 120%”, it will be like a touch of sarcasm at the end of the sentence, making the entire output mechanism more ironic.

The team matching is still the old story structure of “characters complement each other”. The protagonist is naturally Keleta, and the other characters such as Zhezhi, Lumi, and Changli have their own division of labor: some are responsible for the introduction, some are responsible for irony, and some are responsible for the ending. If the combination is good, it is like a satirical essay: the audience can’t help laughing without the protagonist saying too much.

Zhezhi, as a role model among auxiliary characters, has a low voice but strong skills, just like the butler-type character who always hits the mark in satirical novels. And Lumi is like the background sound effect. Although the gain is gentle, it makes the scene more lively. Baizhi, Verine, and the shore guards in the treatment position are the kind of characters standing behind the curtain in a drama. Without them, you may die early, but their presence is always self-evident.

In short, if you want to find a character who is both calm and emotional, explosive and restrained on the vast map of “Mingchao”, it must be Coletta. Her combat logic is like the grammar of satirical prose; her skill release is like the arrangement of exquisite rhetoric; her team structure is like the arrangement of the chapters of a novel.

How can such a character not make people love and hate, and can’t stop?


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